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  1. #1
    Join Date
    Jan 2008
    Location
    San Diego
    Posts
    1,091

    Cool Dirk 2: Production Diary

    Since I went full-time at the end of June, I've been posting brief progress updates on Twitter. It just occurred to me that I should be posting them here too!

    So from now on, this thread will be my official production diary for Dirk Dashing 2. Check back here for regular updates!

  2. #2
    Join Date
    Jan 2008
    Location
    San Diego
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    1,091

    Default

    No more cheesy-looking folders for mission instructions - Dirk's got himself a spiffy new attache case for Dirk Dashing 2!

  3. #3
    Join Date
    Jan 2008
    Location
    San Diego
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    Default

    Revised my drawing of the first aid kit - this one looks much better. And 4 of the 6 new "treasures" are now in the game!

  4. #4
    Join Date
    Jan 2008
    Location
    San Diego
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    I decided to reuse the drawings for the x-ray glasses, super shoes, and bulletproof tux. But I did a new drawing for the gas grenade. (Actually I tried three different drawings until I got one that I think looks good in the game.)

    I'll have to put together a screenshot for our next newsletter, so you can see some of the new artwork.

  5. #5
    Join Date
    Jan 2008
    Location
    San Diego
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    Today I drew some colored ID badges that Dirk will use to open various doors. Also did some brainstorming for some new gadgets and weapons. I've got some interesting ideas, but I'll have to see how difficult it might be to implement some of them.

  6. #6
    Join Date
    Jan 2008
    Location
    San Diego
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    Things have been pretty quiet on Dirk Dashing 2 this week, because I have been rewriting the graphics engine for Fashion Cents Deluxe to use SDL instead of OpenGL (so it will run on a wider variety of Windows and Linux computers).

    However, I did take a screenshot of Dirk Dashing 2 for the August newsletter that I just uploaded! In it, you can see some of the items that Dirk will pick up in the new game.

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