July 28th, 2010, 05:42 PM
Dirk 2: Production Diary
Since I went full-time at the end of June, I've been posting brief progress updates on Twitter. It just occurred to me that I should be posting them here too!
So from now on, this thread will be my official production diary for Dirk Dashing 2. Check back here for regular updates!
July 28th, 2010, 05:43 PM
No more cheesy-looking folders for mission instructions - Dirk's got himself a spiffy new attache case for Dirk Dashing 2!
July 29th, 2010, 05:29 PM
Revised my drawing of the first aid kit - this one looks much better. And 4 of the 6 new "treasures" are now in the game!
July 30th, 2010, 01:46 PM
I decided to reuse the drawings for the x-ray glasses, super shoes, and bulletproof tux. But I did a new drawing for the gas grenade. (Actually I tried three different drawings until I got one that I think looks good in the game.)
I'll have to put together a screenshot for our next newsletter, so you can see some of the new artwork.
July 31st, 2010, 06:01 PM
Today I drew some colored ID badges that Dirk will use to open various doors. Also did some brainstorming for some new gadgets and weapons. I've got some interesting ideas, but I'll have to see how difficult it might be to implement some of them.
August 6th, 2010, 05:31 PM
Things have been pretty quiet on Dirk Dashing 2 this week, because I have been rewriting the graphics engine for Fashion Cents Deluxe to use SDL instead of OpenGL (so it will run on a wider variety of Windows and Linux computers).
However, I did take a screenshot of Dirk Dashing 2 for the August newsletter that I just uploaded! In it, you can see some of the items that Dirk will pick up in the new game.