March 14th, 2008, 11:27 AM
I never thought to do that! Thanks for the great tip!!
March 15th, 2008, 06:09 AM
In one of the secret levels (5-x I think) you can even drop a crate on Nasty Knuckles. That's a big grenade-saver!!!
March 23rd, 2008, 06:03 AM
In the jail on 4-6 you can drop a crate on Tommy Gunn (if you can get past Buzzooka to get to the crate).
March 25th, 2008, 04:35 PM
I found that a while ago and still have to "work" to be able to use the crate. On one of the chapters, I'll have to verify which one, when Dirk jumps down onto the bridge to take out some guys and Knuckles, when shooting with the bazooka Dirk can "fall off" the screen and the only way to get him back is for him to die.
March 25th, 2008, 05:10 PM
Thanks, Brad. I think it was Chapter 3-5. That bug should be fixed in the latest release.
October 15th, 2009, 06:17 AM
I had an idea for Dirk 2 - it would be nice if you could trick the robots into driving off the edge of ledges or crashing into walls. It would be funny to see gears and springs and parts go flying when they hit!
October 15th, 2009, 06:25 AM
That's a great idea! Thanks!
October 17th, 2009, 08:31 AM
And dropping crates on them! Don't forget that!!!
November 13th, 2009, 07:47 PM
I second Thurmond's idea. In fact, I would like to see more interaction with the game world in Dirk2. By the way, how is Dirk2 progressing? Can you give us an update, Troy?
November 13th, 2009, 08:05 PM
I guess it has been awhile since my last update, huh? I think the last update was in our August newsletter. There hasn't been too much progress since then, I'm afraid. I was out sick with pneumonia for most of September, and spent most of October recuperating and trying to get my strength back. But I'm doing better now, and am eager to get going on Dirk Dashing 2 once again.
Even though I haven't been working on the game, I have been thinking about it a lot. I've made a few adjustments to the story, to incorporate some of the good ideas and feedback that everyone has been giving me. One of the ideas I really like is the ability to perform side quests that would unlock additional areas in the game. The side quests won't be necessary to complete the game, but it would add a lot of replayability.
I'll post another update after the holidays. By then, I'll have had time to finalize some of my plans for the game, and perhaps some screenshots to show too.
In the meantime, feel free to post additional ideas and input in this Dirk Dashing 2 thread, if there is anything else you would like to see in the sequel.