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Type: Posts; User: TroyHepfner
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Today was a long day of coding, but all of the code and infrastructure for game characters is now in place, except for the AI and collision checks. And I added my first character to the game world!
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June 15th, 2013, 03:15 PM
Another productive couple of days! The map editor now has an object palette for things like trees, fences, and other objects that will sit on the tile map, and I've added support for objects to the...
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June 14th, 2013, 06:01 AM
I've been making great progress on the isometric tile editor, as you can see from this new screenshot:
http://www.mygamecompany.com/blog/rpg_basic_tile_editor3.jpg
I added support for...
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June 10th, 2013, 02:56 PM
Well, it's official - I've selected and hired a professional artist for the game, and I'm delighted to introduce him to you!
His name is Brian Kemper, and you can find samples from his portfolio...
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In my first entry of my RPG dev log, I said this:
Well, I think it's time for an explanation.
In preparation for this game, I read some books and articles on isometric games. Some talked...
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Made some good progress today on the isometric map editor that I showed you last time. First, I added a title bar to the tile palette. This is necessary for 2 reasons: 1) I need to add a few more...
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As you have no doubt ascertained from the title, my next game project is going to be a role-playing game (RPG).
I mentioned last time that I've thought about doing a RPG for a long time. I've had...
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I'm pleased to announce the release of Dirk Dashing 2: E.V.I.L. Eye v1.1!
http://www.mygamecompany.com/images/dirkdashing2_470x125.jpg
This was originally going to be a minor bug fix release,...
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Eventually, when I upgrade to a 64-bit Mac. Then I'll be able to run 64-bit virtual machines and install 64-bit distributions. Not sure when that will happen. I can't afford a new computer at this...
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Dirk Dashing: Secret Agent! Special Edition v1.3.1 is released!
http://www.mygamecompany.com/images/dirkdashing470x125c.jpg
This is a minor bug fix release. Here's what changed:
Fixed:...
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April 22nd, 2013, 03:55 PM
Now that Word Play Deluxe is out, and all of my games are now using the same core engine and running well on Windows, Mac, and Linux, I'm taking a break. I've been on the go without much of a rest...
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April 20th, 2013, 03:06 PM
I think I understand what you are asking.
Right now the game only keeps track of one save game per player profile (just like Fashion Cents Deluxe does). But if you want to suspend your current...
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April 20th, 2013, 11:32 AM
In case you missed it, Word Play Deluxe has been released! This new version runs on Windows, Mac, and Linux. Details here:...
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April 20th, 2013, 11:14 AM
I'm pleased to announce the release of Word Play Deluxe for Windows, Mac, and Linux!
http://www.mygamecompany.com/images/wordplaydeluxe470x125.jpg
Word Play Deluxe may look elementary, but...
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April 19th, 2013, 03:03 PM
I had to take my car into the shop this morning for a quick repair on the door handle, and while it was there, they noticed a leak. So needless to say, they had to keep it awhile longer while they...
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April 13th, 2013, 12:30 PM
No, you're right. It shouldn't have. Thanks for reporting it. I'll issue a patch to fix it after I release Word Play Deluxe next week.
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April 3rd, 2013, 03:44 PM
In previous blog posts (like this one), I mentioned that I thought I might have to replace the multi-colored letter blocks with a single color. To refresh your memory, here's a picture to illustrate...
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March 27th, 2013, 02:24 PM
I'm starting to run out of meaningful and unique title ideas for my blog posts pertaining to Word Play Deluxe, so I'm just going to start numbering them. This is actually the fourth post related to...
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March 18th, 2013, 05:57 PM
Update: just heard from Jesse, and he's available to do the audio work! Excellent! That means that now he will have done the audio for all of my games except Dirk 1 (although, many of the sound...
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March 18th, 2013, 04:02 PM
I've made a lot of progress on Word Play Deluxe over the past week!
The code for all 4 game modes has been ported into the new engine, and they're all fully playable. I've also got most of the...
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March 8th, 2013, 04:03 PM
Word Play has 4 different game modes, and I have Regular mode completely ported to the new engine and running perfectly!
Here's a screenshot with the new graphics, and as you can see from the...
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March 4th, 2013, 07:47 PM
No problem. Thanks for the vote!
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February 25th, 2013, 06:42 PM
Dirk Dashing 2 has been added to Steam Greenlight! If you'd like to see the game available on Steam, please vote and leave some nice comments!
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February 19th, 2013, 02:26 PM
I started working on Word Play Deluxe this week. I had planned to begin porting the old code to the new cross-platform engine, but the more I looked at the game, the more I wanted to give the game a...
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