Game
Review: Dawn's Light 2
produced
by John Wizard Games
Review
by Troy Hepfner
John
Wizard Games is becoming one of my favorite casual role-playing
game (RPG) developers. Their games have intriguing stories with
fun plot twists and offbeat humor, and Dawn's
Light 2 is no exception!
First,
I should point out that the game assumes you are familiar with the
previous episode in the series, Dawn's
Light, as there are many references to characters, places, and
events from the original game. You can play this game without
playing the first one, but you'll probably miss out on some of the
dialogue and gags.
The
game begins with a brief overview of the 7-year gap between the
first game and this new story. Harvey's new quiet life does not
agree with him. He is bored and restless. After 7 years, his wife
finally leaves him. That same day, Harvey is visited by someone
claiming to be the spirit of his dead brother, who sends him off
on a new quest. (Harvey is so eager to go that he forgets to get
dressed first. It's rather amusing to watch him running around in
his shorts for awhile.)

The
game features plenty of interesting puzzles, party-based combat,
secret rooms, and craft items that you can collect and use to
create more powerful weapons. There are lots of side quests, and
the game rewards players who take their time to explore every
corner of a dungeon and defeat every enemy. At one point, you can
also split into multiple parties that pursue separate quests, and
you can switch back and forth between each party or tackle their
separate quests one at a time. I thought that was a neat twist,
and it totally fit with the story.
Like
most RPG Maker games, battles are turn-based. At first the combat
is not too engaging, but as you go along, the characters earn more
powerful weapons, collect useful trinkets and gadgets, and learn
new skills that open up lots of interesting options. These options
are critical in the boss battles, which require more strategy and
careful planning.

The
puzzles are quite diverse. Of course, there are the standard
block-pushing, lock and key, and switch-based puzzles. But there
are also plenty of logic puzzles, memory-based puzzles, scavenger
hunts, and a few trial-and-error kinds of puzzles. Some of the
puzzles will require you to think, but fortunately they aren't too
difficult or frustrating.

As
I mentioned, the humor is one of the things I enjoy about this
developer's games, and the writing in Dawn's Light 2 is as funny
as ever. There are plenty of clever quips, witty banter, and silly
puns. I love how the developers even poke fun of themselves - at
one point, you'll come across the failed ideas room where they
poke fun at the experimental combat they tried for their own game,
Jack of All Worlds.

There
are plenty of save points scattered throughout the game, allowing
you to save your game almost as often as you want. Unfortunately,
there are only 4 save game slots - while that's enough to get you
through the adventure, it doesn't really help when you want to be
able to go back and replay a favorite part of the game.
The
game is mostly family-friendly. After playing through the entire
game, I only remember seeing one mild swear word in the dialogue
of one of the characters. I rated the game Teen to call parents
attention to this. But there is no gore or excessive violence
during combat - enemies flash when hit, and they fade out when
they are "killed". And I didn't see any other
potentially objectionable content.
Overall,
I really enjoyed this game. If you're looking for a fun, casual
RPG, I highly recommend Dawn's
Light 2!
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