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The
MGC Times
Quarterly
Newsletter Issue #3
Special
5th Anniversary Edition!
President's Corner
This month marks the 5th anniversary of My Game
Company! I didn't realize it until I went down to the courthouse to renew
our business license last month. I was standing in line, looking at the
date on the original application, and then it dawned on me that we've been
in business for 5 years now! Amazing how time flies!
Because
it is our 5th anniversary, we wanted to do something special for our
customers and fans. We're offering a 25% discount on Dirk Dashing,
Fashion Cents Deluxe, Fashion Cents, and Word Play. When you go to
purchase one of these games from our site, enter this coupon code:
MGC5YEAR. This coupon code is good until October 31, 2008. And feel
free to share this code with your family and friends!
I
would also like to announce a change in the pricing of our games for
customers within the European Union. The price is now inclusive of the
Value Added Tax (VAT), which means we will no longer be tacking the
VAT on to the cost of the game. We have to come to understand that
this is common practice, which we were not previously aware of. We
trust this change will make our games more affordable and accessible
to customers in the European Union.
- Troy Hepfner
We Now have Hundreds of New
Games!
Because
we produce family-friendly games, we are frequently asked by our
customers if we can recommend other games that are safe for their
children. The answer is now a resounding "yes"!
We
have greatly expanded our lineup of games by signing up as an
affiliate for Reflexive Arcade!
Our
goal is to become the premiere site for family-friendly games. You
no longer need to hunt around on the Internet for other clean,
family-friendly games. We have hand-picked a collection of Mac and
Windows games from among Reflexive Arcade's vast offerings that we
believe are appropriate for children and adults alike. We have
personally play-tested most of the titles we now carry, and we have
screened them for offensive language, violence, and other
inappropriate content.
Reflexive
offers a 30-day money-back guarantee on all of their games, and
unlimited game installations on any and every computer you own,
forever! And because Reflexive publishes lots of new titles each week,
we will be frequently adding fresh new Mac and Windows games to our
site. So check back regularly!
If
you are a Linux user, don't worry - we are also looking for
family-friendly games for Linux, and we are working through the Plimus
affiliate system to bring clean Linux games to our site. We've already
added several Linux games, and are on the lookout for more.
By
purchasing these games through us, you will help support not only My
Game Company but also other companies that create family-friendly
games. So stop by our web site and checkout our new lineup of games!
You'll find all of our new games listed under the Games
page, and you'll also find write-ups of some of our favorites on our Reviews
page.
Dirk Dashing 2:
Production Update
We have been working hard to develop the new features required for
Dirk Dashing 2. On August 22, we released an update to the original
Dirk Dashing game containing some of the new features, which we ported
back from the sequel. We gave Dirk the ability to throw grenades and
shoot the grenade launcher while jumping. We gave Dirk's enemies the
ability to walk around on patrol instead of just standing still. And
we made numerous other improvements and bug fixes to the game.
Since
then, we have been working on the new features that are unique to Dirk
Dashing 2. One of the most significant new features we have introduced into the
game environment are ladders that Dirk can climb. It was quite a challenge to
synchronize Dirk's animated climbing movements with the ladder
background graphic. We had to make a lot of adjustments to the
hand-drawn animation so that it looks like Dirk is really grasping the
ladder with his hands and stepping on the rungs with his feet as he
moves upward. And we had to do it in such a way that the background
scrolled smoothly as he climbed. It took a long time and a lot of
work, but it was worth the effort.
The
nice thing about ladders is that Dirk no longer needs to jump in order
to move upward. From a level design standpoint, this means we can do a
wider variety of architectural styles. We can now have tall, flat wall
surfaces that Dirk can climb without having a lot of staggered ledges
sticking out all over. And we don't always have to provide elevators
or super shoes for Dirk to move upward in a level. As a result, we can
create more realistic buildings for our city landscapes.
Rick
Rocket: A New Game in Production
When we realized that this month was the 5th anniversary of My Game
Company, and that Dirk Dashing 2 was still a long way from being
completed, we were disappointed that we would not have a new game that
we could release to coincide with our 5th anniversary celebration. So
Troy went back to his desk drawer full of half-finished game projects
to see if there was anything he could complete fairly quickly. In the
drawer, he found a CD containing a game that he had started 7 years
ago and never finished: The Adventures of Rick Rocket.
The
story behind this game is interesting. The original game design
featured a character who would fly a spaceship around, exploring star
systems and engaging in space battles with other ships. He would also
be able to land his ship on planet surfaces, get out of his ship, and
walk around on foot. The original game design called for two complete
engines - a 2D/3D engine for flying a ship in outer space and another
side-scrolling engine for exploring planets. Troy finished the space
engine after nearly a year of work, but stopped when he realized that
it would take him another year to develop the side-scrolling engine
and a third year to do the artwork and levels for the game itself. So
he backed up his work onto a CD, put the CD in the drawer, and turned
to smaller games instead. Coincidentally, Victoria had just come up
with an idea for a dress-up game...
Anyway,
back to 2008 - because
the space engine was already written, we realized we had a good
foundation for a space shooter game. We decided to scale back the
original design by eliminating the on-foot planet exploration and
focusing on action-packed space battles. The new storyline centers
around a mysterious alien race that suddenly appears and attacks the
Earth. As Rick Rocket, the player will fend off the initial invasion
and then embark on a journey across the galaxy to find the alien
attackers and stop them from launching another, more devastating
attack on the Earth.

All
of the missions will take place in space. The initial game levels will
take place in our solar system, and as the game progresses, the player
will move out into the galaxy to explore gas clouds, nebulas, and
alien star systems. The player will have complete freedom of movement,
and can take the ship in any direction. Missions will be varied, from
intense battles to reconnaissance sweeps to rescue operations, so that
each new level is not just a repeat of the previous level. During the
game, the player will encounter tumbling meteors and asteroid fields,
stationary weapons platforms, small alien fighters of varying speed
and skill, huge command ships, and more. There will also be a wide
range of weapons and shield power-ups that you can collect to help you
out.

While the game engine itself is complete, we still have to build the game
levels and the menu system. So there is still some work to do, but we're
hoping to finish this game by the end of the year. You can follow our development progress in Troy’s blog at:
http://www.mygamecompany.com/forums/forumdisplay.php?f=17
Stay tuned!
My Game Company
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