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The
MGC Times
November
2011 Newsletter
Dear
customers and fans,
The holidays are just around the corner, so I want to
remind you of the gifting option that is available in my new shopping
cart that is powered by BMT Micro. Games make great gifts for family
and friends! After you click on the Buy button for one of my games and
are taken to the order page, just click the little gift icon and
you'll be given a place where you can enter the e-mail address for the
person you want to send your gift to.
Note:
this only applies to my own games. For any games on my site that are
made by other companies, you'll have to check with them regarding
their gifting options.
- Troy Hepfner
Price
Slashing
Last
night, some ghoulish fiend must have snuck in and started slashing,
because today Fashion
Cents Deluxe and its sequel Fashion
Cents Gents can be purchased for only $9.99 USD each! I panicked
at first, but I have to admit the new price better matches the pricing
for other games in the current casual games market. If you haven't
played either of these games, now is a great time to give them a try!

Dirk
Dashing 2 Hints and Tips
This
month's tip concerns the various bonuses that are awarded when
completing a level, like you see here:

I
have yet to include descriptions of these bonuses in the game's instruction screens, so
here is how they are defined:
-
Health
bonus: earned by completing a level without ever getting hurt
-
Stealth
bonus: earned by completing a level without ever tripping the
alarm
-
Looter's
bonus: earned by collecting 100% of the points in a level (Dirk's
iSpy tracks your progress here)
-
Secured
Area bonus: earned by putting all enemies in a level to sleep
(excludes robots)
Medals
are awarded based on how many bonuses you earn. You get a bronze medal
just for finishing a level. You have to earn at least one bonus to get
a silver medal, and you must earn at least 3 bonuses to get a gold
medal.
I
didn't require all 4 bonuses for a gold, because in some levels it is
not possible to earn all 4 bonuses. For example, in Chapter 1-7 the
alarm is deliberately triggered at the start of the level for added
excitement, so the stealth bonus doesn't really apply for that
particular level.
See
if you can earn gold medals on every level!
Dirk
Dashing 2 Production Update
What a busy month! We managed to finish all of the new
features that I wanted for Dirk Dashing 2 before we submitted it to
the 2012 Independent Games Festival. And we released v0.6.3 of the
game, so you can enjoy the new features for yourself! Thanks again to
all of the pre-order customers who helped test the game in the hours
before the submission deadline!
Now
that v0.6.3 has been released, I've started working on the levels for
Part 3 of the story. I currently have 2 of the 8 levels done, and I'm
working hard to try to finish up the remaining 6 levels before
Thanksgiving. It's a tall order, but I'm going to do my best.
I've
already added some new features for Part 3, including pressure plates,
a new electrical hazard, and a new gadget. Here's a screenshot from
Chapter 3-1, showing Mike's artwork for the new electrical hazard:

I'm
designing the new levels in to take advantage of the new stealth
abilities, and to bring back some of the cartoon interactions from the
first game that were lacking in Parts 1 and 2 (like more crates to
drop on enemies and the ability to send robots and other wheeled
objects careening into enemies). Some of the new levels will also
require the use of gadgets in order to complete the level. The levels
so far have been solvable without using gadgets, but now that the game
is progressing, I want players to start thinking about ways to use the
stuff they're carrying in their inventory. Because of that, the Part 3
levels will be some of the most puzzle-oriented levels in the game.
Stay tuned!
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