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The
MGC Times
April
2010 Newsletter
President's Corner
I always hate to start a newsletter off on a bad
note, but earlier this week we were notified by Reflexive that
GameCenterSolution, their affiliate sales program, will be
discontinued on June 30, 2010. This
news came as quite a shock to us. As you may know, many of the games
in our catalog are sold through GameCenterSolution. We rely on this
income to help support us while we are developing new games. I
personally liked Reflexive - they're one of the few portals that allow
you to install the games you buy on as many computers as you own, and
they've always been very friendly to indie developers like us. But
after June 30, Reflexive will no longer be selling games.
So
we've been having discussions this week on what we're going to do. We
have nearly 600 games in our catalog, which we now have to get through
someone else. PlayFirst discontinued their affiliate program earlier
this year, and Big Fish Games recently changed the terms of their
affiliate program in ways that we're not convinced yet are for our
benefit.
Additionally,
we've also been discussing the fact that during the past year the
market has become increasingly hard on game developers. We have fewer
and fewer outlets for selling our games. And with portals slashing
prices and offering games for $6.99 or less, developers are barely
earning enough royalties to survive. Some developers have already gone
out of business.
So
we've decided that we're going to try to get as many games as we can
directly from the developers. This will not only support the
developers but also provide some big advantages to you:
-
You
can install on as many computers as you own. Many developers,
especially indies like us, do not hardware-lock our games or
restrict what computers you can install it on.
-
You
always get the full game. With the aforementioned price wars,
some developers aren't giving portals the full game anymore. For
example, when you buy Zuma's Revenge from Reflexive or Big Fish,
you're only getting the Adventure mode - you're not getting the
full game with all of the other game modes.
-
You
always have access to the latest version. Once a portal like
Big Fish publishes a game, they don't usually upgrade it. But when
you buy direct from the developer, you almost always have access
to the latest version of the game (with new features, new content,
bug fixes, etc).
The
side effect of this transition is that some game prices will be going
up.
So
if you want one of the games in our catalog at the lower price, you
may want to think about purchasing it soon. Just remember that if you
purchase it through Reflexive, you won't have support for the game
after June 30.
As
we work out affiliate deals with individual developers, we'll add
their download links and buy links (with their prices) to our pages.
We
appreciate your patience and understanding as we work through this
transition. Feel free to e-mail us to express your concerns or
opinions, or post your comments in our forum.
Your feedback is important
to us!
- Troy Hepfner
Dirk
Dashing 2 Production Update - With Screenshots!
We've
made some good progress this month on Dirk Dashing 2, and we have some
exclusive screenshots for you!
First,
we're in the process of adding lighting effects to the game. We've
been experimenting with different ways of lighting the game scenery.
OpenGL lighting models were designed with 3D scenes in mind, but Dirk
Dashing is a 2D game. We do some things to our artwork to make it look
pseudo-3D, but it is really 2D. For example, the sidewalk looks like
it is on a different plane than the fence, but it really isn't. This
is an illusion provided by the artwork design. This has made it
challenging for us to implement a lighting model that will work
properly and look decent in our game.
As
you can see, the lighting adds a lot to the atmosphere of the game. It
will also be an important element in some of the puzzles.
Second,
we've used our new lighting model to implement weather effects, like
lightning flashes. The first part of the game takes place on a stormy
night, so this seemed very appropriate. Below you can see a screenshot
that we grabbed during one particular lightning flash. Eventually we
would also like to see some rain falling.

By
the way, with this screenshot you can see some of the new artwork for
the city backgrounds.
Over
the next month, we'll be adding more features to the game engine and
wrapping up the rest of the artwork that we need for the first level.
March's
Top 10 Sellers
Here
are the most popular games from last month, most of which we already
make available directly from developers! So thank you for supporting
both us and them!
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Virtual
Villagers 4: The Tree of Life
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Fashion
Cents Deluxe
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Aqualux
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Super
Gerball
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Dirk
Dashing: Secret Agent
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Animals
Coloring Book
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Lux
Deluxe
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Fashion
Cents Gents
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Virtual
Families
-
Posh
Boutique
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